![]() Given the amount of things to do in other games from their late production, Spooky looks like it was a cost cutting effort. One drop target with the rest being stand-ups, not a lot to shoot for otherwise. You can get some satisfaction from hitting the ramps, but otherwise the playfield is fairly sparse. As far as Spooky is concerned, the best part of that game is the back glass animation. The 4 flippers seem kind of pointless as well. I find myself hoping not to go back into the past or future as I have to wait for the playfield to move. I agree with Frank, Time Machine gets a bit old once you've played it a while. My Three favorite are Farfalla (the artwork), Zankor (the sounds) and Soccer Kings ( big fan of the upper playfield). TBH I think I could get my hands on robot or locomotion, farfalla, and the rest is nearly impossible, or unobtainum(spooky) I like magic castle, spooky, robot(really dig playfield, bg not so much), locomotion but never got to play for real. For now leaving out the mecas, but we can also make a list of the top mecas. Since it is pretty complicated to get one or even find one to play I tried them all digitally but I would like to have your opinion. No contact.Hello club, hoping I will be a member some day I was wondering which are your top three zacc ? No low power: the flipper moves up but drops down and then up again, then down, all very rapidly. No high power: the flipper barely moves up and has little strength So, 2 possible scenarios with the power circuits going out: And near the end of the coil stroke, the infamous "end-of-stroke" switch is opened by the mechanism, and cuts the high power circuit, thus preventing a "thermal event" by holding the flipper up a long time. Both power circuits are fed power and the switch completes the circuit. When you hit the button, the magic happens. It works exactly like all other flippers of the era.Ģ- LOW POWER: to hold the flipper up once it has reached the max up position But the flipper assembly is quite solid and simple to fix. All plastic flipper bat, and it has splines. let's revise our flipper theory, shall we? This one is in GREAT condition and came with extra parts. The old one had nothing on the 5v and 12v circuits. I will add that later.Īnd, now, let's get that power supply changed. One thing that is missing on this cab is a power switch. One to the switcher, one to the monitor transformer, and one to the original ground braid on the cab. So from the cut wire for ground, I added 3 wires. OK, that done, now let's move up the line. NEVER leave a cut ground prong, unless you really hate someone and tell them "touch this machine and that machine". People, this is the most neglected thing that can be done to a machine, and it costs 4 bucks. REPAIR 1: I cut off the plug end and installed a new plug. there is more to the story.ĭIAGNOSIS 3: WIRING FROM GROUND WIRE ON PLUG IS CUT IN CAB. I started to look quickly and found the following with my multimeter: So, kids, what's the rule for pinballs with a battery pack? Ball got stuck in play and left the coil on. ![]() Put in new batteries, waited a couple of mins, and she booted!!Ħ months the poor guy had this thing dead. REPAIR: I scraped off the battery crud, and luckily, no corroded parts. Occam's Razor? The simplest explanation is usually the right one. Game number is indicated in the first display.Ī quick glance tells me that the 40-pin has been changed, all chip sockets replaced, and caps on power supply have been done. Windows_XP_BSOD.png (3.97 KiB) Viewed 955 times
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